The Game Development Studio for Rage Quit Games

  • Industry: Gaming
  • Country: Poland
  • Offshore team size: 6
  • Work with Newxel: 1+ year
  • Team formation: 8 weeks
  • Tech Stack: Unity, QA

Our client is a high-­tech software company specializing in mobile game development. The team harnesses tech innovation to use the latest technologies to build 3D RPG (role-playing games) projects with stellar console-level graphics.


The main team wanted to hire Unity programmers who would help update one of the client’s top-selling projects. They required opening an entire game development studio in Ukraine on a turnkey basis. We suggested opening an R&D center abroad to attract and retain the top game development talent. The client agreed with the train of thought of Newxel and requested a branded office that shares the structure, aesthetic, and corporate culture with the Krakow-based HQ.

The company wanted to hire first a goal-driven and ambitious local team leader, ready to handpick developers and autonomously steer the R&D processes.

About our cooperation

Our first meeting with the client was “the right time, the right place” type of situation. After business development managers connected with the company executives to discuss ideas and requests, we discovered the tech team was eager to update a successful game project and was running short on skilled developers.

Local talent managers struggled to hire top-tier programmers in Poland — skilled Unity developers were either employed by the client or working at other companies. To quickly close Unity development and other tech job openings, the company chose to explore the Ukrainian labor market.

The Newxel team built and deployed a step-by-step strategy for setting up an R&D office. We made sure Ukraine is, indeed, the best strategic destination for the office (it was, by proximity, a wide pool of affordable game developers and a similar mentality).

Our team hired developers whose skillsets matched the client’s technology stack. Newxel set up a comfortable office for the team, empowering every programmer with high-performance hardware. For over a year, we have been supporting the client’s R&D.

Right now, Newxel is working on a new project — implementing the tech infrastructure used by the main team at the Ukrainian office.

Our fulfillment

We started by building a high-functioning game development team. At first, the Newxel talent managers hired a Unity development team lead who hired the rest required developers, skilled in deploying interactive scenarios and communicating a game creator’s vision through design elements. Later, we onboarded a QA tester and a designer to support the main team with full-cycle workflows — from ideation to debugging.

While we gave the client full control over the team, Newxel was there to mitigate communication challenges and set up internal communication infrastructure by regularly checking in on candidates and encouraging them to be proactive in the workplace.

Our team took charge of setting up the workplace. We rented office space and laid it out in the company’s brand colors. Newxel office managers focused on creating a productive environment — we got each teammate a powerful computer that supports high-resource workflows. All workstations had an adjustable desk and a comfy chair to make sure developers can work long hours without losing focus.

A personal account manager regularly synced with the HQ to answer questions and report on how the R&D team is doing. Also, we provided the client with full tax support and took control over administering the benefits.

Our services

  • Recruitment: hiring the team of Unity Developers
  • Branded separate office
  • Legal & Finance services
  • IT support & own IT infrastructure integration
  • HR & Accounting
  • Office management & procurement
  • Industry: Gaming
  • Country: Poland
  • Offshore team size: 6
  • Work with Newxel: 1+ year
  • Team formation: 8 weeks
  • Tech Stack: Unity, QA
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